Blog Archives

March 7, 2016 - No Comments!

Prototypes instead

Prototypes can help flesh out a lot of assumptions early on in the process without going into too much fidelity. As far as process goes, this allows for Ux to tackle content, user flow, and interactions before you get into heavy production. Familiarize yourself with the content, categories, and content types that will have to be tested.

The key is to understand the goal of the prototype. This should inform the team of the type and fidelity of the deliverable. The range from simple click-throughs to high-fidelity-animated prototypes, it all depends on the goal. Is it testing? Presenting to a client? Let's go through a list of prototype-types.

Paper

Click-through

Keynote animation

Click-through with simple animations

In code advanced animations

A simple click-through prototype can help solve a user flow predicament. Whether the task is to browse or complete a series of linear steps. Always keep in mind the user story and flow to help understand the context.

There are many wonderful Ux tools out there to create prototypes. My recommendation is take Sketch 3. To create pages and lay them out in a flow. Use Marvel app to test with your consumer base or use it a presentation tool. Depending on how much time and budget there is, this can definitely help strengthen the vision and solidify a Ux framework by templatizing modules and prototyping them.

I'm excited for Silver, a new Sketch 3 plug in that includes art board linking and some advanced animations. As a concept evolves, I think the tools that are used in this phase need to be pass on when higher fidelity mocks come in. Makes it easier for designers to think and work in the same fashion.

Prototyping is all about actually showing what you are thinking internally and to clients. The faster you can create, the less time you are going to spend explaining what the vision is with boring static slides.

Published by: diegorioja in Latest

Leave a Reply